Rune Weave:

 

 

Rune-Weave

 

Sets a spell-rune into a physical object to be set off at a certain time under certain circumstances and conditions (as depicted by the enchanter).

 

Modification-Point Cost (M.P.C.) : 16

Prerequisites --------------------------- : Enchanter

Ability-points to invoke:

None (this is an enchanter spell).

Area of Effect:

One object which the rune will be spellbound into.

Avoidance-Roll:

The enchanter must successfully make an avoidance-roll vs. "Magic" to Weave a Rune.

Casting Time:

10 turns (50 seconds)

Damage:

None.

Duration:

Permanent until the Spell-Rune is activated.

Effect Time:

1 turn (5 seconds)

Explanation:

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This spell will enable the caster to permanently secure a spell-rune into an archway, armor, a rock, a book, clothing, etc. The Spell-Rune will be cast in an of itself when certain conditions are met. In other words, the caster casts Rune-Weave upon a Spell-Rune, secures it into the stone of an archway within a dungeon, setting the condition upon how the Spell-Rune will be cast (the caster can set the Spell-Rune to cast if it is passed by, touched, passed by a second time, etc.

Hand Movement:

Two hands.  The caster must hold the Spell-Rune against a physical object and cast Rune-Weave with the other hand.

Healing:

None.

Immunities:

None.

Maximum Adjustment:

None.

Notes:

None.

Range:

Touch. See: "Hand movement".

Resting Time:

10 turns (50 seconds).

Special:

None.

Spell Preparation:

Caster must have a Spell-Rune that he or she will cast Rune-Weave onto after it is places against a physical object.

Spell-points to cast:

8

Susceptibilities:

None.

Value:

16,000 white-gold